Cubetin is a game concept, I created it for a creativity contest made by the Water Secretariat of Mexico City last February 2018.
I created and crafted the concept, story, storyboard, characters, mechanics, and level design.
The purpose of this was to create an interactive experience that encourages the care of water.
The game is made to solve puzzles by interacting with specific objects of the level in a stealthy way.
Each level presents a different problem related to the misuse of water.